1. Unknown callback fix if you try to load original savegame 2. fNodeCount < kPQueueSize crash protect: you can't drop more then "kPQueueSize/2" (512) remoteTNT's 3. Check write files permissions fix 4. Underwater burning cultist crash fix 5. ROR sprites rendering fix 6. Fix load episodes without title in ini-file 7. PathSector stop sound fix 8. BloodGDX will more stable on maps with spritesnum ~3500 (almost maxsprites = 4096) sprites