BuildGDX v1.04 (13.09.2019)

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v1.04 (13 September 2019)
1. BuildGdx has been updated to Libgdx 1.9.10
2. Software renderer
3. New renderer settings, switchable renderers
4. Sounds update thread tweaked (fixed Duke's and RR's sound looping issue)
5. Resolution empty list when the game starts without launcher fix
6. New filecache system (not affecting the games)
7. New precache loading screen
8. Defscript tilefromtexture
9. The launcher is forcing portable mode if the "portable" file found
10. Loading config file at Linux has been fixed
11. Game thread timer fix (game speed is stable now)
12. JInput library is using now for a gamepad support
13. Polymost sprite depth tweak (an issue at the RRRA E1M1)
14. Mipmaps doesn't load with nearest filters now
15. Menu_cancel joy's key can close the menu now
16. Config file has own version, older configs will be renamed to .bak
17. New internal resources format (Widescreen tiles, mouse cursor, etc.)
18. HRP md3 models loading fix
19. Autoload is looking for gamename.def files instead of zipname.def
20. BloodGdx:
  1. SEQ tiles support has been increased to 32767 tiles
  2. The latest queue's event after load game fix
  3. Cutscenes searching algorithm tweak - it supports absolute file paths now.
  4. CrouchToggle button tweak
  5. ROR sound distortion fix
  6. The player can pick up weapons and items with infinite ammo cheat
7. Some crash fixes and NoOne's code
21. DukeGdx:
  1. DukeGdx can play original demos now
  2. CrouchToggle button tweak
  3. Cutscenes skip message's font tweak
22. RedneckGdx:
  1. Gamblin' Boat's (RRRA E2M2) button issue has been fixed
  2. CrouchToggle button tweak
  3. Cutscenes skip message's font tweak
  4. RRRA intro movie is almost supporting
  5. Console text scale support
  6. Motorcycle and boat the look around feature has been returned
23. TekwarGdx: You can skip the intro cutscenes now

BuildEngineGDX

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BuildGDX Release v1.17 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.17
buildgdx.zip
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