BloodGDX v0.792 (23.05.2018)

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1. Unknown callback fix if you try to load original savegame
2. fNodeCount < kPQueueSize crash protect: you can't drop more then "kPQueueSize/2" (512) remoteTNT's
3. Check write files permissions fix
4. Underwater burning cultist crash fix
5. ROR sprites rendering fix
6. Fix load episodes without title in ini-file
7. PathSector stop sound fix
8. BloodGDX will more stable on maps with spritesnum ~3500 (almost maxsprites = 4096) sprites

BuildEngineGDX

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Our discord channel
about all ports of buildgdx and bafed.
BuildGDX Release v1.04 (with JRE)
buildgdx_with_jre.zip
BuildGDX Release v1.04
buildgdx.zip
 

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