BuildGDX v1.17 (23.08.2024)

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Hi! I'm back with new release :) This release doen't contain all what I wanted to change in the port. I don't have time as in earlier, I hope I'll make it in the future. 

Perhaps, I forgot something in the changelog, but here is common changes:

BuildGDX:
* Libgdx 1.12.0
* Java code increased to version 8 (JRE 8 requered)
* Raw Mouse Input
* New Controller input logic
* DragnDrop map files feature
* Massive code cleanup and refactorring (still WIP)
* new sound manager
* new audio OpenAL driver 1.23
* new console
* new input processor
* new file handler system (should be faster)
* new renderer changer
* new config file version
* Savegame version was increased (doesn't comfortable with old BuildGDX)
* new sprite list system (supports infinity sprites, but games still don't :))
* Autoversion updater
* Infinity XSPRITES for BloodGDX (betatest :))
* New experimental game loop timer (GDX / Legacy)
     Legacy - is an old timer like in BuildGDX v1.16
     GDX - VSync should be working without stutters now (but the timer has problems in Shadow Warrior)

BuildGDX v1.16 (05.12.2021)

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BuildGDX:
* New renderer - PolyGDX (doesn't support skyboxes, multitextures yet)
* MD Model renders don't use sprite x/yoffset like with voxels (You must add this in def-script)
* New renderer changing algorithm - if the renderer don't initialize, it will automatically switched to software renderer.
* ZIP file access in Linux is fixed
* Overheadmap default algorithm is changed.
* Unsafe methods in texture and file loading is deleted.
* Other accumulative bugs fixes.
* Autoload folder will be created automatically if "Enable autoload folder" checkbox is activated
* Command-line parameter support: -path "gamepath", -silent (starts the game without showing launcher frame)
PoverslaveGDX:
* GOG version crash fixed (webcache.zip)
* Intro's subtitles offset is fixed
* "Show intro" is added to main menu
* Intro movie can be skipped by ESC button only
* CD music is searching in "MUSIC" folder too
DukeGDX:
* World Tour version is now working on Linux
* Initialization WT when English local not found crash is fixed.
BloodGDX:
* Voodoodoll switch weapon fix
* Colored messages
* HUD scaling is disable.
* MARIO cheat description
* JOJO effect don't break classic renderer after death
* Blood: Fresh supply Cryptic Passage addon support
* Overheadmap zoom speed is fixed
WangGDX:
* Auto-aim on the boats is fixed
* Sumos spawn in multiplayer is fixed
* Grenades wall bouncing is fixed
* Darts pickup message is fixed
* FOV settings don't affect to camera screen
* SWTREK cheat description
* Translucent yinyang overlay in menus is removed

BuildGDX v1.14 (26.07.2020)

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BuildGDX:
Palette emulation feature
Software renderer mouse buttons 4-5 fixed
Glow textures fixed
BloodGDX:
Statistics in the overheadmap has been moved down like in 3dview
Resetting inventory bug fixed
Multiply "nocapinmyass" fixed
Version v0.99 protect (BloodGDX doesn't support it)
Demofiles with wrong version don't show in a user content
Keys don't disappear after death in multiplayer
DukeGDX:
Underwater texturetint
DevComments fixed
WangGDX:
Crash fixes
Intro sound doesn't stop after skipping
TekwarGDX:
Flamethrower idle animation disabled
Next/prev weapon feature
WitchavenGDX:
Decorations and item sprites shade fixed

Happy New Year (01.01.2021)

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I don't have any news now, because I was very busy and I'm still working on my renderer for BuildGdx. I hope I can complete it this year. So, I just want to post "Happy New Year"!

 

Build ART Files Editor v2.2 (15.07.2020)

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* File list
* Drag-and-drop ART files
* Last opened files submenu
* Option to always fill tile in viewer
* Option to show tile borders in viewer
* Asterisk for changed files in the title bar
* Scroll wheel support for spinners
* Export to DEF (texture)
* Keep parameters after replacing (importing or pasting) a tile
* Integer zoom
* Fixed incorrect scroll bar behavior after resizing a window
* Fixed animation not resetting

BuildGDX v1.15 (17.08.2020)

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While I don't have free time, I decided to release a new version with some crash fixes, that don't allow you to play BloodGDX.

BuildGDX:
NAM support
Maphack support
BloodGDX:
Cryptic Passage/User Addons crash fix
DukeGDX:
Cutscenes are skipped by press the ESC key only
The "Twentieth Anniversary World Tour" version should be fixed

 

Build ART Files Editor v2.1 (1.07.2020)

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* Export to DEF feature
* Config file (saves settings and last folder between sessions)
* Save all button/hotkey (saves open art and dat files)
* Shift tile left/right buttons/hotkeys
* Select all button/hotkey
* Ion Fury ART support
* Cryptic Passage AR_ support
* Signed int checksum
* Automatically open surface/voxel/palette DAT if found
* Open DAT files shown in the title bar
* Move tile browser to the top when new ART is opened
* Fixed view/surface cloning bug
* Fixed batch exporting if one of the tiles is empty
* When batch exported, tiles will have their tilenum in the name
* Fixed importing order of files with numerals in names
* Fixed toolips drawing behind canvas
* Other GUI changes

BuildEngineGDX

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BuildGDX Release v1.17 (with JRE)
Windows 64bit only
buildgdx_with_jre.zip
BuildGDX Release v1.17
buildgdx.zip
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