Cutscenes support (10.06.2017)

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So, I'm succesfully added smk-cutscenes to my port :) There is a some palette problems, video thread problems and no sounds yet. It's need to fix this problems and write a handler for playing cutscenes at start and end of episode. I think cutscenes also will works in the next release :)

 

I'm still searching for a cause of this crash:

gView.pSprite == null

ThrowError: NullPointerException:  ru.m210projects.Blood.View.viewDrawScreen(View.java:392)

Voxel support will be in next release (09.06.2017)

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I completed a voxel rendering today. It's just a test voxel with id = 0 for tile = 0...it's need to make a loader now ("voxels.dat and *.kvx).

 

BloodGDX v0.763 (23.05.2017)

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1. I rewrote mouse moving code, now it would be a bit better.  Low movements still bad

2. Fixed some crashes

Try it.

BloodGDX v0.766 (4.06.2017)

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Please update to this version at near future!

1. Added GUI lancher with version check

2. Fixed some crashes

3. Fixed life essense and akimbo item sounds

4. Added time delay in statistics screen

5. All savefiles and config file now stored in user.home folder

6. You can put usermaps in "MAPS" subfolder

7. Userepisodes detecting in subfolders now (ini file and map files must be in same folder)

 

At first you need to copy all your savegames in a new user.home folder, therefore you need click to "open appdata" button and copy savefiles in opened folder. Or you can find this folder here: "/Users/*username*/M210Projects/BloodGDX/

BloodGDX v0.761 (22.05.2017)

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1. can't detect some user-ini files fix

2. actDistanceDamage(Actor.java:4235) crash fixed

3. viewProcessSprites(View.java:1441) crash fixed

4. InitMirrors(Mirror.java:157) crash fixed

5. added more information for h == null throw error (unknown error yet)

6. added nore information for drawalls(Polymost.java:2498) crash (unknown error yet)

7. dosetaspect(Engine.java:1195) crash fixed, max screen resolution is 4096x3072 now 

8. AL10.nalGetError() should be fixed

BloodGDX v0.765 (25.05.2017)

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1. Fixed bounced animated sprites

2. 40 symbols text input crash fixed

3. global mouse sensitive inverted fix

4. added floor explode animation for remote and prox tnt

BloodGDX - first release v0.75 (19.05.2017)

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Well, I made a first release of it. It can be called as beta, therefore app may can crashes. If you get a crash, see the log file (bloodgdx.log) or launch jar file in console mode: java -jar bloogdx.jar

Download the release you can here: BloodGDX

I hope you will enjoy it :) And now I can working a bit slowly :))

               

[GDX Ports] 

              

 

BloodGDX

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BloodGDX Release v0.794
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

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