Im working on Tekwar port (25.06.2016)

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Hi everyone :) At last time I working on port of Build Engine and my first port will be gdxTekwar, writing on Java with using Libgdx framework. Im using this framework because its crossplatform and I can launch my port on PCs or smartphones. Im choosed Tekwar, because its easier then Duke Nukem 3D or Blood and I want to learn this Engine well and also I want to rewrite renderer on OpenGLES2.0 because I hope it should be faster and I will can write some beauty effects on shaders. So, when I complete Tekwar port I perhaps will working on Blood port, or Duke Nukem 3D port, but before porting of Blood I will need learn how to works ROR effect.

But so, I made a one video with demostration my gdxTekwar, you can see this video here:  gdxTekwar video

Also I made a new album called Java screenshots, in this album you can see my work on last 2-3 month

BloodCM v02.2016 released (09.02.2016)

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Ok, I think its done :) BloodCM v02.2016 released!

P.S. 4th episode hasn't final boss yet!

P.S.S. 10 Feb 2016 - hot fix with broken doors!

Update (22.01.2016)

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E4M4 - E4M6 completed. I think, release will be soon

Episode 4 completed (28.01.2016)

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Well, I completed 4th episode, and now I need to test it and some scripting :) Release will be soon!

Just an update (15.01.2016)

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I completed editing E4M3 today. At this time E4M1 - E4M3 was completed!

BloodGDX[v0.774]

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BloodCM Status

BloodCM with Plasma Pack episode
              
100%
 
BloodGDX Release v0.774
BloodGDX.zip
Blood Crossmatching
BloodCM_v12.2016.zip
 

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