BloodGDX v0.788 (19.02.2018)

null

 

1. Starburst flares bug fix
2. Savegame files from original game don't crash the game now (Application exception in gameloop(): sun.nio.ch.FileChannelImpl.position)
3. ChokeHand blind effect tweak
4. RFF files load resource fix
5. Wrong SMK file (For example, try to load MAP file) crash fix
6. Load user map with def-file and without Title crash fix

TekwarGDX v0.750 (16.02.2018)

null

 

Changelog:

1. HMP Music support
2. Hires textures/Models support
3. Console
4. Interpolation
5. Cutscenes (without sounds yet)
6. Menu rebuilded
7. New load/save file format with screenshots
8. HUD scaling
9. Saving weapons after change map
10. New game fix
11. Quick load/save game

BloodGDX v0.785 (24.12.2017)

null

 

1. Unpause fix
2. Hud draw weapon ycoord correct
3. ROR sprites shade fix
4. Flare missile velocity fix
5. More accurate Delirium Shroom effect, but drunk effect was disabled
6. New fade screen effects
7. Music crash fix if cdtrack in blood.ini > 9 (Blood Chronicles)
8. Turkish language issue fix
9. Continues music after load savegame
10. Id = "mainmenu" for music in menudemosc (def script)
11. sndPlaySample volume fix

BloodGDX v0.787 (16.02.2018)

null

 

1. Load zip/rff archives in main folder
2. Hightile texture can load from zip archives now
3. Fixed cutscenes for CWHHROT
4. Mouse digital axis "Move forward" fix
5. Cutscenes palette swap fix
6. Autoload def files in autoload folder
7. Console help command will show all comands
8. TNT Animation fix
9. If external ogg file not found, will play midi song, instead of cd audio.
10. PriorityList(in RX-TX system) memory eat fix and optimization (need to tests)
11. Cutscenes can playing 16bits wav file
12. User episode from zip if map in subfolder fix
13. RFS scripts in zip support
14. RFS script will skip an errors
15. CUE file support for playing cd audio
16. OGG can read from zip now
17. Defs files as INI for user maps
18. Autosave feature
19. Choke Hand blind effect fix
20. Reflective shoots powerup with reverb effect now

BloodGDX v0.784 (12.12.2017)

null

 

1. Game crash fix when trying change volume in main menu
2. Game crash fix on levels without a music track when "external" music type enabled
3. Turkish language symbols fix (Blood resources not found)
4. OpenAL Error fix (stop music)

BloodGDX v0.786 (10.01.2018)

null

 

1. Menu tweak
2. Background renderer tweak
3. Background texture clamp fix
4. New resource loader for rff support
5. User RFF addons/mods support
6. RFS support for mods
7. Autoload folder for load voxels, music (doesn't working with hires textures yet)
8. Folow mode strafe keys working now
9. Md3 empty frame load fix
10. Zombie roam voice fix
11. Trilinear filter settings fix
12. Autoload CD music for mods: "Blood\[ModName]\cdtrack1-cdtrackXX.ogg
13. Decrease resolution console crash fix
14. Better exception handler
15. Skyboxes resources was deleted, added some examples in bloodgdx.def

BloodGDX v0.783 (11.12.2017)

null

 

1. OGG Music support
2. Minor bug fixes
3. New sound settings menu (check your sound settings)
4. Definition script for hires music
5. Def scripts case sensitive fix
6. Map info settings show map / show map and author info
7. Console text scale command ("osdtextscale")
8. Console spawndude command
9. New SoundLoop algorithm
10. Digital mouse axis feature
11. Custom difficulty

               

[GDX Ports] 

              

 

BloodGDX

Description and FAQ 

 
BloodGDX Release v0.792
bloodgdx.zip
TekwarGDX Release v0.750
tekwargdx.zip
WitchavenGDX Release v0.500
whgdx.zip
 

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