BloodCM v02.2016 released (09.02.2016)

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Ok, I think its done :) BloodCM v02.2016 released!

P.S. 4th episode hasn't final boss yet!

P.S.S. 10 Feb 2016 - hot fix with broken doors!

Episode 4 completed (28.01.2016)

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Well, I completed 4th episode, and now I need to test it and some scripting :) Release will be soon!

Just an update (15.01.2016)

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I completed editing E4M3 today. At this time E4M1 - E4M3 was completed!

Update (22.01.2016)

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E4M4 - E4M6 completed. I think, release will be soon

eDoomTC released and my new map converter (11.01.2016)

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Hi all! Did you remember my DoomTC? :) At last month I worked on map converter from Doom wad files to Duke3D and now I can said, that I completed work on this converter! My converter can make doom's maps almost without editing in mapster32, because my program also converting doors and another doom effects as lights etc. All converted map of Doom, Doom2, Doom2Plutonia and Doom2TNT I put it to my old DoomTC and you can play those maps too :) My converted understand Doom/Doom2 wad files and also Heretic wads and Hexen wads (geometry only, without textures) So, new eDoomTC includes 132 playable maps, launcher like as BloodCM launcher. Enemies was "almost" disabled, therefore this is a "turist" mod :) 



BloodCM Status

Work in progress

First episode:
              
100%
Second episode:
              
100%
Third episode
              
100%
Fourth episode
              
100%
PlasmaPak episode
 
0%
Crypic Passage episode
 
0%
 
Release v02_2016
BloodCM_v02.2016.zip
 

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Random screenshot

new_bloodcm_screenshots_75_20160131_1373795124.png

 

 

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