News about BloodCM

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Hi all. We still working on BloodCM, but episode 3 not completed yet, therefore we can't make a new release. New release will have new enemies AI, more performance and a lot of bug fixes. But we need to complete this episode 3 before :)

Until the new release isn't ready, the guest book will not be available. You can add your comments here: "BloodCM on Mod DB"

Doom weapons for eDuke32 v1.1 released

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So, I updated  Doom weapons pack for eDuke32.  It comfortable with latest versions of eDuke32 now. Also I fixed some bugs.

BloodCM also in developing. Since last release we changed all logics of moving sectors and sprites, therefore we had to remake of all our maps of first and second episodes. At this time, we completed 1 and 2 episodes and started to making 3 episode. The next release will be added on my site when we'll complete it.

 

 

 

BloodCM_v06.2013 released

null BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.

 

 

 

Patch for Nuclear Showdown

null Today I made a patch for Nuclear Showdown, which fixes changing weapon at new revision of eDuke32. You can download this patch at "Nuclear showdown" download category.

 

 

 

BloodCM 13.02.2013

null BloodCM was released again) I forgot what I changed at previous release, but   BloodCM_13.02.2013 includes a third episode now and second episode has some changes

 

 

 

BloodCM Status

Work in progress

First episode:
              
99%
Second episode:
              
99%
Third episode
          
66%
Four episode
       
40%
PlasmaPak episode
 
0%
Crypic Passage episode
 
0%
 
Release v06_2013
BloodCM_v06.2013.zip
 

Rate BloodCM

null
Excellent - 75.7%
Good - 17.9%
Not bad - 4.8%
Bad - 0.6%
Awful - 1%

Total votes: 777

Random screenshot

bloodcm_screenshots_31_20130610_1314413146.png

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