BloodGDX v0.786 (10.01.2018)



1. Menu tweak
2. Background renderer tweak
3. Background texture clamp fix
4. New resource loader for rff support
5. User RFF addons/mods support
6. RFS support for mods
7. Autoload folder for load voxels, music (doesn't working with hires textures yet)
8. Folow mode strafe keys working now
9. Md3 empty frame load fix
10. Zombie roam voice fix
11. Trilinear filter settings fix
12. Autoload CD music for mods: "Blood\[ModName]\cdtrack1-cdtrackXX.ogg
13. Decrease resolution console crash fix
14. Better exception handler
15. Skyboxes resources was deleted, added some examples in bloodgdx.def

BloodGDX v0.785 (24.12.2017)



1. Unpause fix
2. Hud draw weapon ycoord correct
3. ROR sprites shade fix
4. Flare missile velocity fix
5. More accurate Delirium Shroom effect, but drunk effect was disabled
6. New fade screen effects
7. Music crash fix if cdtrack in blood.ini > 9 (Blood Chronicles)
8. Turkish language issue fix
9. Continues music after load savegame
10. Id = "mainmenu" for music in menudemosc (def script)
11. sndPlaySample volume fix

BloodGDX v0.782 (03.12.2017)



1. Console with some functions
2. Fix some sfxdriver crashes
3. Fix "Click sound" at start of the wav file
4. CutsceneB stopsound fix (no sound in cutscene fix)

BloodGDX v0.784 (12.12.2017)



1. Game crash fix when trying change volume in main menu
2. Game crash fix on levels without a music track when "external" music type enabled
3. Turkish language symbols fix (Blood resources not found)
4. OpenAL Error fix (stop music)

BloodGDX v0.781 (13.11.2017)



1. FileMap relative path fix for Linux
2. Sound/music not initializing crash protect
3. Underwater weapon change fix
4. XSector data signed -> unsigned (Crusher BloodLines E3M1 bug)

BloodGDX v0.783 (11.12.2017)



1. OGG Music support
2. Minor bug fixes
3. New sound settings menu (check your sound settings)
4. Definition script for hires music
5. Def scripts case sensitive fix
6. Map info settings show map / show map and author info
7. Console text scale command ("osdtextscale")
8. Console spawndude command
9. New SoundLoop algorithm
10. Digital mouse axis feature
11. Custom difficulty

BloodGDX v0.780 (09.11.2017)



Ok, finaly I released version BloodGDX 0.780. There is a more that 40 changes, therefore if you want, you can read changelog in readme file in archive :) 


[GDX Ports] 




Description and FAQ 

BloodGDX Release v0.794
TekwarGDX Release v0.750
WitchavenGDX Release v0.500





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